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Virtual Reality

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Taking a glimpse back into history, Asus introduced its worlds first Smartphone boasting 4GB RAM at CES 2015 which we all know as ZenFone 2. Now Asus has wants a bigger chunk of Android Game , Asus  unveiled two new Smartphones with “first time in the world” features once again Zenfone Ar and Zenfone Zoom 3. Best feature Asus ZenFone AR is housing 8GB RAM and the first Smartphone in the world to be certified with Googles VR, Google Tango as well as Daydream VR. Whereas ZenFone 3 Zoom is a one step forward towards revolution in photography.

Asus zenfone AR

Zenfone AR houses 8 GB RAM

Asus ZenFone AR houses a 5.7-inch quad-HD Super AMOLED display which is protected by Corning Gorilla Glass 4. It operates on a Qualcomm’s Snapdragon 821 SoC chipset supported by 8GB RAM and is all set to introduce the amazing world of virtual reality into your life. This Smartphones is also available in its 6GB RAM variant and the storage options include 32GB, 64GB, 128GB, and 256GB. As far as the operating system of Asus ZenFone AR is concerned, it is factory installed with Android Nougat and personalized by Zen UI 3.0. That is not everything ZenFone AR has to offer it’s 23MP Sony IMX318 camera with a dual-tone LED flash is enough to fulfill ones photography needs In order to make it a satisfactory Smartphone for selfie experts, 23MP Sony IMX318 camera with a dual-tone LED flash has been implanted. It could also prove to be a breath of fresh air for music lovers because of its ASUS Sonic Master-powered speakers and DTS Headphone: X with virtual 7.1 surround sound. The basic network and connectivity features include dual-SIM slots, 4G, dual-band Wi-Fi, Bluetooth 4.2, a USB Type-C port along with a fingerprint sensor for secure access to your Smartphone. In order to keep such a hefty sophistication running for fair amount of time each day, a 3,300mAh battery with Quick Charge 3.0 fast charging technology has been implanted.

Asus Also revealed Another Smartphone Named Asus Zenfone Zoom 3

 

 

asus zenfone zoom

Zoom 3 will it upset iPhone 7 plus

Zoom 3 is an improvement of previous iteration of Zoom phone series Launched by Asus. Here are the technical specifications of Asus Zenfone Zoom 3

Dimensions : 154.3 x 77 x 8 mm (6.07 x 3.03 x 0.31 in)

Weight: 170 g (6.00 oz),Dual SIM (Nano-SIM, dual stand-by)

Display: 5.5 inches AMOLED capacitive touchscreen, 1080 x 1920 pixels (~401 ppi pixel density), Corning

Gorilla Glass 5, ~70.2% screen-to-body ratio

Operating System out of the box : Android Marshmallow 6.0

CPU and GPU :Qualcomm MSM8953 Snapdragon 625, Octa-core 2.0 GHz Cortex-A53 , GPU : Adreno 506

Memory slot: microSD, up to 256 GB (uses SIM 2 slot, Space Options: 32/64/128 GB with 4 GB RAM

Zenfone Zoom 3 main focus is on dual Cameras, Things do get really interesting here –

Camera: Primary Dual 12 MP (f/1.7,OIS (4-axis)& 59mm,f/2.8) laser/phase detection autofocus, 2.3x optical zoom, dual-LED (dual tone) flash

Features :1/2.55″ sensor size @ 25mm, 1.4 µm pixel size, geo-tagging, simultaneous 4K video and 9MP image recording, touch focus, face/smile detection, Auto HDR, panorama, Video options: Shoot in 2160p@24fps or shoot in 1080p@30fps, Secondary Camera:13 MP, f/2.0, 1/3″ sensor size, 1.12 µm pixel size, shoots at 1080p

Zoom 3 users have some decent battery to go along with the Camera setup, its a logical choice having a smaller battery would have killed user experience Asus promises to users

Zoom 3 Battery: Non-removable Li-Ion 5000 mAh battery . Colors Available:Navy Black, Glacier Silver, Rose Gold

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It’s amazing that, only a few months prior, we were uncertain how profound the HTC Vive’s amusement library would be at dispatch. While its dispatch diversion accumulation isn’t really more profound than the Oculus Rift’s, it’s apparently better – taking off to higher statures with the Vive’s room-scale enchantment. Subsequent to playing the damnation out of the Vive since a week ago, we have 5 picks for the best Vive recreations to download on Day One.

 
1. Vanishing Realms:

If you have a Vive, we suggest putting Vanishing Realms at the highest point of your purchase list. Envision The Legend of Zelda, just as opposed to controlling Link as a character on a screen, you assume his part inside a completely acknowledged 3D world, utilizing your own particular body to walk, get questions and duel with sword-employing skeletons. Being a room-scale amusement, you stroll around your physical space, but at the same time there’s more extensive world-scale development by means of transporting. Hold down a catch, point your controller and zap! – You’re there.

The fights in Vanishing Realms are a standout amongst the most invigorating encounters in VR today, as you physically swing the controller (sword) to repel assaults and counter with your own all around set hits. En route you’ll additionally open a bow and bolt, shield and a rebel enchantment wand that will make them channel your inward Gandalf. Vanishing Realms is in Early Access on Steam, so it’s a fragmented diversion. The part that is accessible now, however, gave us very nearly two hours of gameplay. We anticipate seeing this turn into a full-length epic, however what’s done now is definitely justified even despite the US$20 cost of confirmation.

2. Work Simulator:

One of the three recreations packaged with the Vive at dispatch, Alchemy Labs’ Job Simulator is an amusing re-enactment/sandbox diversion that is an incredible prologue to movement controller-based VR. Set later on, when people are minimal more than interests to our robot overlords, you gone through the robots’ built reenactments of what today’s human employments resembled. Just the robots don’t exactly get it, so you have things like duplicating machines that clone physical questions and microwaves that can turn a bit of bread with a tomato and triangle of cheddar on top into a flawless cut of pizza. It’s all extremely joking, with the mocking, dull comic drama serving as the ideal setting for the activity of the diversion. Like Rockstar’s Grand Theft Auto arrangement, Job Simulator joins set errands with open-finished sandbox flexibility. The gameplay may sound ordinary, yet there’s something hugely fulfilling about getting an espresso mug and hurling it into the desk area by you. The amusement is both a showcase piece for followed controllers and a play area for your internal id.

These initial two amusements demonstrate the scope of encounters you can have with the Vive’s room-scale. Vanishing Realms gives you colossal universes to investigate through transporting, while Job Simulator makes hanging out in a settled room about as fun as could be allowed.

3. Float Junkers:

We’ve as of now run point by point pre-dispatch impressions of Hover Junkers, so we’ll welcome you to hit that up for additional on one of the best Vive amusements at dispatch. StressLevelZero’s multiplayer shooter utilizes a moving stage procedure to give you more extensive world-level headway, notwithstanding room-scale development – which, for this situation, implies strolling around the deck of your temporary, post-prophetically catastrophic air cushion vehicle.

4. The Gallery Episode 1: Call of the Starseed:

The Gallery takes the exemplary experience amusement class, and conveys it to room-scale VR. Along comparative lines as Vanishing Realms, you stroll around your physical space, as well as move around the bigger world by transporting.
The ubiquity of enterprise diversions failed out in the most recent decade or two, as capacities to focus abbreviated and the Internet made illuminating their riddles only a couple clicks away. In any case, the class could discover a resurgence in VR, as slower-paced, environmental and story-driven titles can hold advanced personalities’ advantage preferable here over they would on 2D screens.

5. The lab:

Valve’s exclusive independent amusement at the Vive’s dispatch, The Lab is a free arrangement of VR smaller than usual recreations for the Vive. This is one of the best applications to utilize while showcasing the Vive for loved ones, as it presents the fundamental ideas of room-scale VR, Chaperone limits, followed controllers and transporting. The lab game is free of cost.

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After Googles Daydream, now Sony has put forth its PlayStation VR headset at $399. Sony by setting a low key price tag is expecting to dominate over the other pricey headsets including HTC Vivo, Oculus Rift by Facebook and others. Sony after refocusing its business wing towards gaming and game oriented peripherals is all set in their goals and reports suggest that Sony’s main source of profit is their gaming unit. The price tags of Oculus rift and HTC Vivo being $599 and $799 respectively, Sony is hoping to make the buyers attention shift towards their $399 product. Besides Sony’s hope relies on 40 million users of their gaming consoles

The PlayStation VR headset designed by Sony is all ready to work with PS4 without the need of buying any al equipment. After forecasting the sales of 1.4 million units in 2016, market researcher IHS Technology mentioned that “ “Sony is well-positioned to build an early lead in the high-end VR headset race”.
If we will try to brush up the history, back then Sony was the developer of the famous Walkman portable cassette player and also became the first firm to put forth first compact disc player. And now Sony is hoping to take a giant lead in VR headset developing section in order to rise back to the top. Now the main focus of Sony corp. has shifted towards development in gaming division.

Andrew House, Sony’s gaming division chief, while doing an interview with Reuters clearly mentioned that he is working hard in order to explore the whole world of possibilities for VR headset. He stated that “We are talking about years into the future, but these are interesting conversations to start having now”.
Nomura analysts while keeping the fact that Sony will have to compete in a market which is highly crowded suggested that their VR headset sales will rise up to 40 million by 2020 and keeping all other non gaming accessories in account the sum will be $10 billion.

On the other hand Facebooks Oculus Rift is being heavily funded by Mark Zuckerberg, making an investment of $500 million in its developmental works. Facebook is also thinking about making a standalone VR headset which will be able to run without having to be tethered with consoles or PC’s. Besides Facebook, Intel Corp and Qualcomm Inc, are also working on making standalone headsets. They are expecting the headset developers to use their chipsets and technologies foe building these VR headsets.